
Durability is determined by the grade of the suppressor and usually finite (ranked as low, medium or high), after which the device is lost.
Suppressor: A noise suppression device that reduces gunshot sound and muzzle flash. Occupies the underbarrel mount on pistols and submachine guns, and a dedicated side mount on other weapons. Laser: A laser aiming module which projects a visible beam for improved over-shoulder aiming at close range: the beam is more visible when using NVGs. Pistols and SMGs can use a combined laser/light module with both functions. On pistols and submachine guns the light occupies an underbarrel mount point, while on larger weapons it uses a dedicated side mount. You can blind an enemy by pointing a weapon at them with its light on, though the light makes you more visible to the enemy. Lights can be turned ON/OFF in the weapon menu, or by pressing the right directional button while you have a weapon readied.
Light: A tactical light mounted on a gun. Similiar to drug items, each ability activation consumes an associated parasite cartridge and the effect can be stacked. Only one of these abilities can be used at a time. Temporarily grants the player one of three abilities used by encountered units of the Skulls Unit: The creation of a mist that lowers enemy vision like a sandstorm, defensive plating mimicing that of the armor Skulls, or camouflage that turns the player translucent. When discovering an FOB intruder, Security Team staff will use Stealth Camo for a fixed time. Mission Complete Rank Restricted to A or Below * Will be equipped by guards when SECURITY SETTINGS are set to Lethal.
The standard Sneaking Suit with bulletproof ceramic plates fitted/inserted throughout to act as heavy combat protective gear, greatly increasing protection for the wearer.